This week once more I asked a number of people to playtest Square Follow and let me know if the game has improved since last time.
Here are the results:
Adding tuning was a very good iteration, as lower skilled players could finally play without being frustrated that the game is too difficult from the start, whereas higher skilled players after reaching a certain score were finding the game challenging enough that they were eventually getting defeated by it. This resulted in the game proving addicting to differently skilled players.
The feedback results prove that in player's eyes Square Follow is now easy to learn, and difficult to master.
This means that I have reached my goal and Square Follow needs no further iterations. Before I write any conclusions regarding this dissertation, I will be spending the remaining two weeks on improving the performance of all the prototypes I created by improving their code.
As usual I'll be posting about these improvements in here.
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