28 April 2015

Polish time

Having reached the point, where after having gone through iterations, all three prototypes have become easy to learn and difficult to master, I am going to start polishing them. Since my dissertation puts a high focus on coding (that's what I want to be marked on), polishing will be mostly code related. Polishing will include:
  • Organising folders
  • Naming objects in the scene appropriately
  • Naming the classes appropriately
  • Naming the variables and functions appropriately
  • Improving the code so that the prototypes' performance is enhanced
  • Adding comments to the code
  • Building the prototypes for a PC so that they can be played using a computer
I will start with Square Drop, then over the weekend I'll work on Square Wobble and at the beginning of next week I'll polish Square Follow.

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