- Organising folders
- Naming objects in the scene appropriately
- Naming the classes appropriately
- Naming the variables and functions appropriately
- Improving the code so that the prototypes' performance is enhanced
- Adding comments to the code
- Building the prototypes for a PC so that they can be played using a computer
28 April 2015
Polish time
Having reached the point, where after having gone through iterations, all three prototypes have become easy to learn and difficult to master, I am going to start polishing them. Since my dissertation puts a high focus on coding (that's what I want to be marked on), polishing will be mostly code related. Polishing will include:
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