To make Square Follow playable for lower skilled players, and challenging for those who are good at twitch based games, I decided to introduce a difficulty curve and increase the collectable spawn rate depending on the score. Here is the updated code:
I will be checking if this improvement has made my last prototype a better, more addicting to a wider audience game, by performing one more playtesting process. Because of Easter holidays, I will probably need to wait for 2 weeks before everyone's back in order to do so.
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