18 October 2014

Marking criteria

Having provided a flexible timeline, there is one more task I need to complete, and that is to decide under what criteria do I want my dissertation to be marked on.

First let's conclude one more time what my dissertation is about:

I'm learning about Bushnell's law which states "All best games are the ones that are easy to learn and hard to master" by providing academic research from books and online resources. After learning all the theory, my next step is to start designing, developing (in Unity), and playtesting a number of simple playable prototypes, to prove that I have understood Bushnell's philosophy. The amount of prototypes will vary between one to three, depending on how fast my development process will be progressing. I will transfer my prototypes onto mobile platforms, and I'll aim to have them optimised and bug free, to prove that I have also learnt to use C# effectively.

Since my dissertation puts a particular focus on coding, I want to be marked based on how much of it I will learn throughout this year, and whether, through my prototypes I will prove that I can indeed program a mobile game.

No comments:

Post a Comment