16 October 2014

Timelines for completion

Having met the following criteria:

  • Know your dissertation
  • Provide academic research on the topic
  • Find matching job offers
  • Highlight what you're capable of, and what you want to learn throughout the dissertation

  • it is now time to figure out a realistic timeline for all tasks I'll be facing this academic year and work out how many prototypes I'll be aiming to create.

    Timelines are of complicated nature, because it is rarely possible to predict how long each development process is going to take. Being a beginner in C# it is especially difficult to guess the right amount of time which will take me to produce a game even one that's very simple. The design process as well as iterating the game is also very easy to under, or overestimate.

    Having shared my worries with  my lecturer Rob, I was told that I don't have to follow one timeline. I can set up three time scales, one being what I think would be an underestimation, second being what seems to be too much of a challenge, so an overestimation, and the third, that I think is neither, so the perfectly balanced timeline.

    Having three timelines provides flexibility, as I can move back and forth between them, depending on how my project progresses throughout, leaving me not worrying about not having enough time to complete all tasks on time if I've overestimated it, or avoid being lazy if I realise I'm ahead of time.

    So here are my three timelines:

    Timeline 1 (in case I take longer with development than I thought):
    Semester 1
    Week
    Category
    To do
    29th Sep
    1
    Thoughts
    Research
    Post dissertation thoughts
    Post about Game mechanics used for touch screen devices
    6th Oct
    2
    Theory
    Research
    Post about what makes a game easy to learn
    Post job offers
    13th
    3
    Uni Task
    Post about the dissertation timeline and marking criteria
    20th
    4
    Theory
    Post about what makes a game hard to master
    27th
    5
    Uni Task
    Post the proposal
    3th Nov
    6
    Theory
    Post about four types of games
    10th
    7
    Practice
    Learn the basics of C# by following the Pong guide
    17th
    8
    Theory
    Start designing prototype #1
    24th
    9
    Theory
    Prototype #1 designing process
    1st Dec
    10
    Practice
    Start developing prototype #1
    8th
    11
    Practice
    Prototype #1 development process
    15th
    12
    Practice
    Prototype #1 development process

    Semester 2
    Week
    Category
    To do
    19th Jan
    13
    Practice
    Uni Task
    Prototype #1 development process
    Seminar presentation
    26th
    14
    Practice
    Prototype #1 development process
    2nd Feb
    15
    Theory &
    Practice (T&P)
    Publish prototype #1 on a smartphone
    Get people to playtest prototype #1
    Start iterating prototype #1
    9th
    16
    T&P
    Prototype #1 iteration process
    16th
    17
    T&P
    Prototype #1 iteration process
    23th
    18
    T&P
    Prototype #1 iteration process
    2nd Mar
    19
    T&P
    Prototype #1 iteration process
    9th
    20
    T&P
    Prototype #1 iteration process
    16th
    21
    T&P
    Prototype #1 iteration process
    23th
    22
    T&P
    Prototype #1 iteration process
    Easter holidays
    20th Apr
    23
    T&P
    Prototype #1 iteration process
    Finish with prototype #1
    27th
    24
    Thoughts
    Post a summary
    8th May
    25
    Uni Task
    Final presentation


    Timeline 2 (in case I take quicker with development than I thought):
    Semester 1
    Week
    Category
    To do
    29th Sep
    1
    Thoughts
    Research
    Post dissertation thoughts
    Post about Game mechanics used for touch screen devices
    6th Oct
    2
    Theory
    Research
    Post about what makes a game easy to learn
    Post job offers
    13th
    3
    Uni Task
    Post about the dissertation timeline and marking criteria
    20th
    4
    Theory
    Post about what makes a game hard to master
    27th
    5
    Uni Task
    Post the proposal
    3th Nov
    6
    Theory
    Post about four types of games
    10th
    7
    Practice
    Learn the basics of C# by following the Pong guide
    17th
    8
    Theory
    Start designing prototype #1
    24th
    9
    Practice
    Start developing prototype #1
    1st Dec
    10
    Practice
    Prototype #1 development process
    8th
    11
    Theory & Practice (T&P)
    Publish prototype #1 on a smartphone
    Get people to playtest prototype #1
    Start iterating prototype #1
    15th
    12
    T&P
    Prototype #1 iteration process

    Semester 2
    Week
    Category
    To do
    19th Jan
    13
    T&P
    Uni Task
    Prototype #1 iteration process
    Finish with prototype #1
    Seminar presentation
    26th
    14
    Theory
    Start designing prototype #2
    2nd Feb
    15
    Practice
    Start developing prototype #2
    9th
    16
    Practice
    Prototype #2 development process
    16th
    17
    T&P
    Publish prototype #2 on a smartphone
    Get people to playtest prototype #2
    Start iterating prototype #2
    23th
    18
    T&P
    Prototype #2 iteration process
    Finish with prototype #2
    2nd Mar
    19
    Theory
    Start designing prototype #3
    9th
    20
    Practice
    Start developing prototype #3
    16th
    21
    Practice
    Prototype #3 development process
    23th
    22
    T&P
    Publish prototype #3 on a smartphone
    Get people to playtest prototype #3
    Start iterating prototype #3
    Easter holidays
    20th Apr
    23
    T&P
    Prototype #3 iteration process
    Finish with prototype #3
    27th
    24
    Thoughts
    Post a summary
    8th May
    25
    Uni Task
    Final presentation

    Timeline 3 (balanced timeline):
    Semester 1
    Week
    Category
    To do
    29th Sep
    1
    Thoughts
    Research
    Post dissertation thoughts
    Post about Game mechanics used for touch screen devices
    6th Oct
    2
    Theory
    Research
    Post about what makes a game easy to learn
    Post job offers
    13th
    3
    Uni Task
    Post about the dissertation timeline and marking criteria
    20th
    4
    Theory
    Post about what makes a game hard to master
    27th
    5
    Uni Task
    Post the proposal
    3th Nov
    6
    Theory
    Post about four types of games
    10th
    7
    Practice
    Learn the basics of C# by following the Pong guide
    17th
    8
    Theory
    Start designing prototype #1
    24th
    9
    Practice
    Start developing prototype #1
    1st Dec
    10
    Practice
    Prototype #1 development process
    8th
    11
    Practice
    Prototype #1 development process
    15th
    12
    Theory & Practice (T&P)
    Publish prototype #1 on a smartphone
    Get people to playtest prototype #1
    Start iterating prototype #1

    Semester 2
    Week
    Category
    To do
    19th Jan
    13
    T&P
    Uni Task
    Prototype #1 iteration process
    Seminar presentation
    26th
    14
    T&P
    Prototype #1 iteration process
    2nd Feb
    15
    T&P
    Prototype #1 iteration process
    Finish with prototype #1
    9th
    16
    Theory
    Start designing prototype #2
    16th
    17
    Practice
    Start developing prototype #2
    23th
    18
    Practice
    Prototype #2 development process
    2nd Mar
    19
    Practice
    Prototype #2 development process
    9th
    20
    T&P
    Publish prototype #2 on a smartphone
    Get people to playtest prototype #2
    Start iterating prototype #2
    16th
    21
    T&P
    Prototype #2 iteration process
    23th
    22
    T&P
    Prototype #2 iteration process
    Easter holidays
    20th Apr
    23
    T&P
    Prototype #2 iteration process
    Finish with prototype #2
    27th
    24
    Thoughts
    Post a summary
    8th May
    25
    Uni Task
    Final presentation

    As the timelines show, the only differences between them are the amount of prototype development and iteration processes. If I end up following timeline 1, I'll complete one prototype (although since I'll spend so much time on it, it'll probably be a working game more than a prototype), following the - what seems like an overestimating timeline 2 will mean completing three prototypes, and the balanced third timeline, which is most likely how my dissertation will progress throughout, will provide me with two prototypes.

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