27 March 2015

Playtesting Square Follow

I managed to get 20 playtesters to try out Square Follow. I'm really glad because with Easter Holidays approaching next week, I wouldn't have had the chance to complete the playtesting process anytime soon have I not done it this week.

Here are the results:
The game proved to be very easy to learn. Whether it's difficult to master is another story - to some people the collectables were falling way too fast discouraging them from playing after only a couple of tries, whereas to others they were falling slow enough to carry on catching them and getting insanely high scores very quickly. Widely spread out player scores clearly prove that.

Having said that while to ones the game is too difficult to master, to others it's not much of a challenge.

This is definitely a problem because instead of having one group of players frustrated because they just cannot physically keep up with the collectables as soon as the game starts, and the other group not feeling challenged as they can get any high score they like, I want everyone to find the game both managable to play, yet difficult to master.

In my next post I'll try to find a solution to this problem.

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