Without further ado here's the stage:





And this is the gameplay:
1. Players see the square that they're taking control of by dragging it left and right

2. Collectables start falling from the top of the screen

3. Before the first collectable reaches the bottom, others start falling too. Besides spawning repeatedly, they also move really fast (pure speed mechanic), so the player needs to be fully focused to react quickly and catch them

4. The player has cought their first collectable. They received a point.

5. They didn't drag the square to the right quickly enough to catch the second collectable. It is now too low to be caught, so the game is over. The player finished the game with one point. Once the screen is retouched, the game restarts.

This week I'll try getting playtesters to as usual see if they think the game is easy to learn and hard to master and ask about their iteration suggestions.
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