This is what I've done and learnt:
- Managed to make the square move once left and once right simultaneously, each time it touches a new platform
- Added scoring, so each time the square successfully drops through the gap the player gets a point
- Learnt how to refer to a function from another class
- Organised code - there are now more functions and less repeatitive code, to make it more readible

This is a screenshot of the game:




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