- Replaced 3D blocks with sprites as it is a 2D game. It works much better and smoother now
- Learnt to use OnTriggerEnter as opposed to OnCollisionEnter otherwise the square wouldnt go through the platform because it had physics attached to it
- Learnt how to refer to a variable from another class
- Learnt how to do OnMouseClick events
- Made the square go through the gap on mouse click providing it touches the gap sprite but not the edge of the platform which I called sensors
This is the stage:

This is the game (the black square in the bottom right has the on click event which allows for the square to drop):





No comments:
Post a Comment