24th Nov
|
Create the square, the platform and the platform gap place holder assets
Code the square fall on a platform
Code the square move across the platform when landed on it
Code the square fall again, when off the platform
|
1st Dec
|
Stop all platforms when the square landed on one
Code the square fall through the gap when the LMB is clicked
Code the square move in the opposite direction when landed on a new platform
|
8th
|
Spawn platforms continuously
Spawn platform gaps on the left, or on the right side of the square depending on in which direction the square is moving
|
15th
|
Add the scoring system
Add the game over condition
Add the game over message
|
26 November 2014
New extended timeline
Having designed Square Drop I have a better idea about what the development process is going to require more specifically now. Having said that, I present a more detailed timeline until Christmas holidays:
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