29 November 2014

Developing Square Drop - Part 1

So far what I've managed to do is what the updated timeline (see New extended timeline post) estimated:
  • Create the square, the square sensors, the platform and the platform gap place holder assets
  • Code the square fall on a platform
  • Code the square move across the platform when landed on it
  • Code the square fall again, when off the platform
Thanks to the Pong tutorial I didn't struggle with anything, so it was a very good decision from me to start off with a quick lesson before doing a game myself.

Here's the stage:

Here's the game:

This is what I've coded so far:
Square code:

Platform code:

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