28 February 2015

Iterating Square Wobble - Part 2

The main issue with Square Wobble that my playtesters pointed out, was the annoyance of having to swipe left and right repeatedly throughout gameplay. The problem with constant quick flicking was that it was not always responsive due to players not being accurate with them, and also the fact that player's fingers started to hurt after a while of playing, taking away the focus of the fun this game provides.

The reason I introduced the swipe mechanic, was to push the game closer to it being difficult to master, as swiping takes a fraction of a second longer than a simple tap, making the control of the square a tiny bit harder. However the fact it annoys players more than challenges them, is the reason why I have decided to remove the swipe mechanic, and have the square move left and right with the good old tap input.

Here's the updated code:

Next week (providing other assignments won't eat my time away) I'll get the playtesters again to hear what they have to say about the new version of Square Wobble.

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